Gamification: a strategy for teaching mathematics in middle school
DOI:
https://doi.org/10.58299/kh10xs11Keywords:
teaching, gamification, innovation, mathematics.Abstract
In the present work, a design proposal is made of a teaching strategy based on gamification for the subject of mathematics, specifically on the subject of polynomials. This is a research advance of a descriptive case study. The population of interest were second-grade middle school students from a private sector educational institution in the state of Jalisco, Mexico. A finite population of 43 students participated in this study. The impact that studying mathematics caused on students using the gamification strategy showed favorable results in their academic performance, as they showed greater participation in the subject. The foregoing shows that the implementation of innovative strategies in teaching contribute to the improvement of students' attitudes towards mathematics.