Correlation between psychological well-being and the use of video games
DOI:
https://doi.org/10.58299/etc.v32i42.756Keywords:
leisure, videogames, well-being, youthAbstract
The video games had won popularity in the last decades, their impact in the current
society is a target for investigation from some years ago. When talking about psychological
well-being we refer to how the subject feels within his own reality perceived, some people
even associate it with the happiness concept. To measure the psychological well-being
variable, we used the Ryff scales of psychological well-being, adding an own survey to get
the time the participants use the video games, they answered the survey remotely through
Google forms. When we analyzed the results with the program IBM SPSS, we found how video
games can be associated in a negative way to some of the mental welfare´s subscales. We
consider than the main factor to determine if the videogames become harmful is the time
spent on them.